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Areas/ Disciplines
Art l Art Education l Art History l Graphic Design
Art
Ceramics
Ceramics facilities are housed in Edgar Fine Arts. General work area includes 12 Shimpo electric potters wheels, 3 kick wheels, ware carts, 4 large work tables, 2 computer kilns, mixer/ pugger, raku kiln, and an extruder.
- Art 222 Hand-Building
- Art 223 Wheel Throwing
- Art 323 Ceramics Moldmaking
- Art 423 Advanced Ceramics
Printmaking
- Art 204 Printmaking
- Art 304 Printmaking: Screen Printing
- Art 404 Advanced Printmaking
Painting
- Art 202 Painting
- Art 330 Watercolor/ Water Media
- Art 412 Advanced Painting
Drawing
- Art 109 2-D Foundations
- Art 110 Drawing
- Art 210 Intermediate Drawing
- Art 300 Life Drawing
- Art 410 Advanced Drawing
Sculpture
Sculpture facilities are housed in Edgar Fine Arts. General Work area includes 4 large work tables, 1 wire feed welder, 2 Oxy-Acetylene tanks, several electric hand tools, bench grinder and a miter saw.
- Art 120 3D Design
- Art 205 Environmental Art
- Art 225 Sculpture
- Art 325 Intermediate Sculpture
- Art 425 Advanced Sculpture
Please click here to download the requirements for Art majors/minors.
Art Education 
The art education emphasis prepares students to enter public school teaching. After completing course work in art and education, students receive licensure to teach art in grades K-6 or 7-12, or both grade levels.
Please click here to download the requirements for Art Education.
Art History
Art history promotes individual growth in visual literacy and analytical rigor, along with scholarly creativity. As students develop interpretive and research skills, they learn to express their ideas in an increasingly professional manner through papers and oral presentations.
- ART 100 Introduction to Art
- ART 211 Art History I
- ART 212 Art History II
- ART 213 20th Century Art
- ART 272 Non Western Art Survey
- ART 372 Survey of American Art
- ART 234 History of Graphic Design

Graphic Design
The graphic design major is a portfolio-driven program. That means that students formulate unique responses to design problems and create original work in every course. Courses are sequenced in such a way that design problems require more complex responses as students work through the various levels (e.g. 100, 200, 300, and 400). Mastery of software is a given, however conceptual abilities and critical thinking are privileged over technical skills. The goal of all graphic design classes is to build an individualized portfolio of original work.
Students are given the same design problems, but are challenged to respond with unique solutions. Daily assignments and exercises provide opportunities for students to experiment with multiple solutions and to make mistakes. After receiving feedback, students are encouraged to modify their designs and polish their work for their portfolios.
The unstated goal of the graphic
design program is to prepare
students for challenges beyond their first jobs. Ideally, our graphic design majors are trained to be art directors. Students receive training in the following software:
Professional design software from Adobe Creative Suite, including:
- Acrobat
- DreamWeaver
- Flash
- Illustrator
- InDesign
- Photoshop
Please click here to download the requirements for Graphic Design.






Sculpture


